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Second Self

Philosophical Card Game

In Progress
Second Self

Overview

An online philosophical card game themed around AI, memory, governance, and the formation of subjectivity. Set in a near future where algorithmic systems have permeated the deep layers of society, players do not simply defeat opponents — they design a society.

Players construct information environments, establish institutions of memory, choose public spaces and governance structures, and in doing so determine what kind of human subjects emerge. Playing a card is not merely deploying force — it is an act of rewriting the conditions of society and shifting the very terms on which selfhood is constituted.

At the heart of the game lies this question: what happens when systems no longer merely govern human behaviour, but begin participating in the very process by which humans become selves?

Card System

Philosopher Cards

Foucault, Arendt, Rawls, Butler, Simondon, Stiegler, Beauvoir, Hobbes — functioning as theoretical lenses that alter the operating principles of the world.

Concept Cards

Autonomy, recognition, discipline, care, sovereignty, legitimacy, narrative identity, collective memory, invisibility, democratic subjectivity.

Institution Cards

Recommendation engines, AI tutors, biometric IDs, sentiment analysis, personal AI companions, memory archives, civic reputation systems, predictive governance dashboards.

Event Cards

Electoral crises, war, data leaks, AI scandals, youth mental health crises, platform collapses, constitutional amendments, large-scale anti-surveillance movements.

Intervention Cards

Audits, encryption, deliberation, civic assemblies, data strikes, slow media, human review, counterpublic formation.

Victory Conditions

Victory is not achieved by depleting an opponent’s HP. Players must manage tensions across multiple indicators: stability, freedom, legitimacy, innovation, psychological integration, democratic capacity, and memory diversity.

“Winning” is not about building the strongest board — it becomes an evaluation of what kind of society you built and, consequently, what kind of human being it produced.

PhilosophyCard GameAI GovernanceSubjectivitySocial DesignFoucaultArendtStieglerMemoryNear-Future

Technical Stack

Next.jsReactTypeScriptTailwind CSSVercel